Scripted combat and non-combat gameplay, events, objectives, waypoints, and VO.Re-designed the end of the level to incorporate an atmospheric amusement park ride combat sequence and boss showdown.The mission features a series of encounters (approachable via stealth or combat) in an atmospheric amusement park and ending in a chase with Ritchie through a creepy bayou-werewolf ride. In “Pray On the Way Up, ” the final mission for the Delray Hollow district, the player has to sneak or shoot through Baron Saturday’s amusement park in order to take down Ritchie Doucet, the leader of the Dixie Mob and a Marcano family associate. The mission features experiential gameplay, a custom melee brawling sequence, a unique escape-from-near-death mini-game that finishes with the player deciding how Tommy meets his end, a gunfight through a burning boxing arena, and an explosive spectacle event. In “Burn Like Napalm, ” the final mission for the Southdowns district, the player goes undercover as a bare-knuckle brawler in an underground fight club in order to get access to Tommy Marcano, who runs the Marcano family’s counterfeiting operation.
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